Implementation of a 3D Graphics Rasterizer

نویسندگان

  • Ajay Kashyap
  • Ashish Sharma
چکیده

In this paper, we designed 3D graphics hardware with rasterizer having texture and slim-shader for the efficient 3D graphics accelerator. The rasterizer consists of vertical shader and triangle set-up with AAL slim-shader. We developed all modules (vertex shader, pixel shader, slim shader, clipping engine, triangle setup engine and raster operator) of 3D pipeline on FPGA using RTL design. It is designed to support the OpenGL ES 2.0 and Shader model 3.0. This paper also gives a brief description about generic graphics pipeline and OpenGL pipeline. Keywords3D Graphics, OpenGL, 3D pipeline, AAL, FPGA, Texturing, Shading, Rasterization.

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تاریخ انتشار 2013